02 October 2020 10:43
If you're hoping for a modern dose of classic platforming, and you've already finished with Super Mario 3D All-Stars anyway, you're in luck, as Crash Bandicoot 4: It's About Time launches today on PS4 and Xbox One. Check out the trailer below. Gameplay-wise, Crash 4 channels the same energy as the first three games, as player spin attack their way through legions of crates, enemies and wumpa fruit. Alongside Crash and Coco, players can even take the reins as other characters like Cortex, Tawna and Dingodile. Crash Bandicoot 4 It's About Time is now available on PlayStation 4 and Xbox One. This means you can now step into sneakers once again and defy dozens of enemies once the lazy protagonist himself actually bothers to wake up from his slumber on his couch. If you've just bought the game or are yet to purchase it, here you'll discover how long Crash Bandicoot 4 It's About Time is to beat, and how many levels there are to complete.
While there are some who don't believe that it "lives up to its crate expectations," there are plenty of others who believe it's the game fans have been waiting two decades to play. If you've just purchased it or are still umming and ahing about whether to fork up £59.99, know that Crash Bandicoot 4 It's About Time is said to be as long as 6-8 hours to beat the story. In addition to taking 6-8 hours to beat, Crash Bandicoot 4 It's About Time is reported to have as many as 43 story levels. In addition, there are also said to be 21 Flashback levels to unlock, and there are also levels where you play as Tawna, Dingodile, and slab head himself, Neo Cortex. Then – of course – there's also time trials, multiplayer, and the aforementioned costumes to unlock, so Crash Bandicoot 4 It's About Time is a reasonably long game in today's market.
Crash Bandicoot 4 It's About Time's multiplayer will be competitive. With the reported inclusion of 100+ levels coupled with competitive multiplayer, Crash Bandicoot 4 It's About Time should be one of the meatiest entries in the series. How long to be Crash Bandicoot 4 It's About Time There's been no suggestion of how long it will take to beat Crash Bandicoot 4 It's About Time (update: it should take as long as 6-8 hours to beat the story). While we don't have an average set of hours for how long it will take to beat Crash Bandicoot 4 It's About Time, it should take a while thanks to how many levels there are reported to be included. While no average set of hours have been reported, it's likely an average length to beat Crash Bandicoot 4 will be mentioned in reviews.
Hold onto your jorts, as Crash Bandicoot 4: It's About Time is wumping onto Microsoft Xbox One, Switch and PS4 today! Having been banished to the nether regions of time at the end of Crash 3, Neo Cortex has applied the time well and concocted a new plan: reunite the four quantum masks and destabilise the entire multiverse! You'll be playing as Crash and Coco, but it doesn't look like it stops there – if you've been playing the demo or watched the trailers, you'll also be giving Neo Cortex himself a spin too. Crash Bandicoot 4: It's About Time looks drop-dead gorgeous, and we're looking forward to how gnarly it looks when we pop it into the Xbox Series X, too. Crash Bandicoot 4: It's About Time is out now on Xbox One for £59.99, and that gets you some 'totally tubular' skins for Crash and Coco. It's About Time – for a brand-wumping new Crash Bandicoot™ game! Well, with Crash Bandicoot 4: It's About Time, developer Toys for Bob actually pulls off the half-reboot, half-continuation idea. It's all the characters and action platforming I loved about the old games but with a bunch of great new ideas mixed in so well that they feel like they were always supposed to be there. And it's one that Toys for Bob tells well through Crash's main campaign, which took me about nine or so hours to beat… but with only a 34% completion rating. Of course, any Crash game worth its orange fur lives or dies by how fun, challenging, and rewarding its platforming is, and here Toys for Bob has not only recaptured the magic of the original trilogy but added to it in new, exciting, and seriously tough ways. Crash (and Coco, who plays identically to Crash and can be swapped to for any Crash level depending on who you prefer to play as) standards like double jumping, ground slamming, and spin attacks return, but the inventive ways in which Crash 4 forced me to improve on my longstanding skills with this arsenal is a treat. This is true from large scale decisions like building each level with more objectives (such as finding a certain percentage of Wumpa fruit, unlocking all crates, finding a hidden gem, and only dying so many times) to design choices like putting you through increasingly long and complex sequences that require perfect dashes, jumps, and spins against enemies. One of the very best new ideas comes when the four Quantum Masks are thrown into the mix and you get access to powers like gravity bending, time slowdown, and more. Gravity alterations always break my brain, and I died while mistiming a quick gravity swap and falling or ascending straight into oblivion more often than with any other mask – but what could come off as passing gimmicks in a lesser game feel smartly integrated into the challenge and flow of levels of Crash 4. If a memorable obstacle is repeated, it's often creatively revamped in a more challenging way, such as the return of Crash's surfing jet board from the original trilogy. They don't add much in the way of complexity to the platforming, they just increase time spent waiting for the crates to cool down until they can be spun. And while Crash is tough, it's also largely great at teaching you its new tricks, minimizing the feeling of progress by trial and error that comes with some platformers. For example, if you die enough times at a certain spot, it may add in a new checkpoint crate to help you along. There's certainly no shortage of ways for deaths to happen, because Crash 4 adds in a host of new platforming tricks beyond the Mask abilities: rope swinging, rail grinding, and wall running are all present. These side levels take more turns at Crash's ensemble of playable characters, time trials, local multiplayer and co-op, and the impressive N. Co-developed by Crash Team Racing: Nitro-Fueled developer Beenox, N.Verted is Crash 4's take on mirror mode – and it doesn't just invert the look, it adds a host of unexpected challenges that have tested me even on the levels I've played a dozen times already. One of Crash 4's biggest revelations is in widening its focus to an ensemble of playable characters, including Dingodile, Tawna, and Cortex. Every of these new characters could be the star of their own spinoff game, and I'd play each of them in a heartbeat. Cortex foregoes a double jump for a long dash and a ray gun that turns enemies into platforms or jelly-like bouncing spots, which means his levels are more horizontally laid out. Crash's more linear track through its levels, however, allows Toys for Bob to really flesh out these landscapes like never before in the series.