29 July 2020 22:31
Grounded is a sandbox survival sim set in your own back yard. Due to a science experiment gone wrong, you're shrunk down to the size of a small bug, and it's on you to survive a hostile environment full of deadly spiders, poisonous mites, and hungry larvae. Grounded can be quite tough, however, with an emphasis on survival gameplay and tough battles with angry critters. Microscopic survival Grounded It's a big(ger) world out there. Obsidian Entertainment makes their exclusive debut on Xbox One and PC with Grounded, a unique survival experience that literally makes all of your problems much, much bigger.
Join your friends as you're shrunk down to the size of an ant, forced to survive in a dangerous backyard. Grounded How to find food and drink easily Food and drink is paramount to survival in Grounded, considering time spent and certain actions deplete your hunger and thirst meters, which can lead to health loss and even death. You should try to keep your character's needs topped off at all times if possible, and even look into carrying supplies for longer excursions away from your main base. Best VPN providers 2020: Learn about ExpressVPN, NordVPN & more There are two types of water essentially: clean and unclean. You can drink unclean water from dirt pools in a pinch, but make sure you have a supply of food with you to regenerate your food meter afterwards.
They're constructed and researched from acorn top parts, which you can get from acorns near the big tree you might see in the distance. Grounded How to unlock crafting and construction recipes Crafting recipes are the bread and butter of the core gameplay loop, as you ascend to better facilities, better armor, and better weapons. Crafting works similarly as it does to other games in Grounded, but there are a couple of key things that aren't readily obvious unless you're following the story quests and tutorials very strictly. Most of your crafting recipes come from analyzing resources. Using the analyzer, you can scan practically any new material or item you get, producing crafting ideas out of the other end. Every time you kill a new bug or loot a new resource, head to an analyzer to learn new recipes. Without spoiling, Grounded also has a system for learning more advanced patterns through a quest infrastructure. Clay is found near water sources and requires a hammer to recover. Many crafting patterns require the use of woven plant fibers (basically string). They're typically recovered from small plant growths on the ground, but sometimes chopping down blades of grass with an axe can produce them as well. When selecting an area to build, make sure you don't build your base in a known bug territory. If you set up camp in the hunting grounds of a wolf spider, for example, you may find it gets destroyed pretty quickly. Consider building your base up high or over water, or on top of another feature to stay safe from bugs. The game is pretty generous with where and how you can build, so be sure to experiment, and build near relevant resources you want. Grounded Combat tips Here's an overview of how to get started with Grounded combat. Grounded combat works on a combination of ranged and melee weapons, with gear that can customize your playstyle to some degree. More powerful enemies are far more difficult to tackle with basic weapons and armor. You should aim to build a spike club first, which is arguably the best weapon you can get without taking on stronger mobs. The strongest armor you can craft without killing stronger monsters is the acorn plate gear. Smash acorns with a hammer near the big tree (you can see it in the distance by looking up) to get the materials. With a spike club and acorn armor, you can take on stronger monsters like ladybugs and orb weaver spiders. Soldier ants and larvae swarms also drop mandibles that can be used to craft even more powerful weapons, too. Grounded General tips I usually place one at my base, and near any specific resources nearby I want to find. You can craft them from clover parts, which grow near water sources. Be sure to follow the first story parts first and foremost, as it will set the context for the game and give you access to the game's questing system. Look for dandelion heads if you need weed stems for crafting, for example, and use the big oak tree to orient yourself to the land. If you need to craft arrows, try to find a thistle plant. Bugs in the game seem to stick to specific territories, but some roam a bit further afield. Try to build your base in a safe place, otherwise bad things may happen to it (and you). If you put a spawn point inside a wolf spider's lair, you might find it hard to get out. Grounded is in early access right now, but Obsidian has a large roadmap of content planned. It's blatantly obvious to see the raw potential Grounded has, with an infinite range of new insects, crafting opportunities, and locations they could add. Grounded's setting is totally underexplored in the genre, and the way the game seems to be capturing the community's imagination certainly speaks to that. Do you have any tips for Grounded, or any questions? When I first heard about Grounded, it was hard not to think of custom-made rat maps for games like CS:GO, where instead of playing in a town you're running around in a living room. In rat maps, players are very small, so coffee tables are the size of buildings and chess pieces can be used as cover. I kinda wondered if Obsidian's survival game, where players are the size of ants and trapped in someone's backyard, would wind up just being a survival game played on a rat map—cute for a while, but not really compelling. And Grounded, now in Early Access, is mostly filled with standard survival game stuff. Instead of wolves or bears, you're battling spiders and stink bugs. Build a base, craft armor and weapons, find and cook food, and explore the yard. Grounded is a beautiful looking game, and the towering blades of grass really do make you feel like you're in a dense forest. Despite it being a backyard there are still different biomes, like fields of dead grass (which can be harvested for different crafting options than living grass), spooky underground caverns, and even a toxic zone (possibly due to a human-sized human spraying pesticides near their house). Finding clean water, rather than the stagnant kind you can drink from dirty puddles, is pretty cool, too. Dewdrops the size of your head cling to the end of blades of grass, and since the grass towers way over your head it seems difficult to reach them for a drink. But you can hit that blade of grass with a tool or your fist, and the bead of water will wobble and fall to the ground so you can slurp it up. If you come across a plastic breath mint case and you've crafted the right type of hammer, you can actually mine that delicious mint as a resource. And there's some novelty in crafting armor from things like clover and acorn caps, or crafting arrows from thistles. Spiders are scary enough when you run into them above ground in bright sunlight, and much worse when you meet them in the darkened tunnel. I wouldn't want to meet these spiders even if I hadn't been shrunk down to the size of a jelly bean. I like that Grounded's insects are a bit unpredictable. At times I've chased off a massive spider with one well-placed throw of my spear. That's fine if you're content with battling bugs, constructing a base, and having freeform fun, but if you want more in-depth questing you're out of luck at this stage of development and may want to wait until the full release. A final note: spiders aren't the most repulsive thing about Grounded. The Honey I Shrunk the Kids-inspired survival game is an experiment of sorts for developer Obsidian Entertainment. The studio is known for its story-heavy RPGs with the likes of The Outer Worlds, Pillars of Eternity, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II filling out its expansive catalogue. Grounded quickly became the top-selling game on Steam after launching in Early Access yesterday, despite being freely available as part of Xbox Game Pass for PC as well. SteamDB shows a concurrent player peak of 12,543 players, which puts it near the bottom of Steam's top 100 most played games. It's a decent start for a game you wouldn't expect from Obsidian. Grounded's concept is a curious mix between Honey I Shrunk the Kids and survival games like Rust or The Forest. You play as one of four teenagers in 1990 (either solo or with up to three other friends), all of whom are shrunk down to the size of mere millimeters as part of an experiment. You'll need to cook food and find water, construct a base, and craft weapons and items to fend off the spiders and other creepy crawlies trying to kill you. Developed by only 13 people, Grounded's biggest focus is on story, which is something survival games often eschew in favour of the emergent experience of simply staying alive.